/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla Universal charset detector code.
 *
 * The Initial Developer of the Original Code is
 * Netscape Communications Corporation.
 * Portions created by the Initial Developer are Copyright (C) 2001
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *          Shy Shalom <shooshX@gmail.com>
 *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
 * 
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
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 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

using System;

/**
 * General ideas of the Hebrew charset recognition
 *
 * Four main charsets exist in Hebrew:
 * "ISO-8859-8" - Visual Hebrew
 * "windows-1255" - Logical Hebrew 
 * "ISO-8859-8-I" - Logical Hebrew
 * "x-mac-hebrew" - ?? Logical Hebrew ??
 *
 * Both "ISO" charsets use a completely identical set of code points, whereas
 * "windows-1255" and "x-mac-hebrew" are two different proper supersets of 
 * these code points. windows-1255 defines additional characters in the range
 * 0x80-0x9F as some misc punctuation marks as well as some Hebrew-specific 
 * diacritics and additional 'Yiddish' ligature letters in the range 0xc0-0xd6.
 * x-mac-hebrew defines similar additional code points but with a different 
 * mapping.
 *
 * As far as an average Hebrew text with no diacritics is concerned, all four 
 * charsets are identical with respect to code points. Meaning that for the 
 * main Hebrew alphabet, all four map the same values to all 27 Hebrew letters 
 * (including final letters).
 *
 * The dominant difference between these charsets is their directionality.
 * "Visual" directionality means that the text is ordered as if the renderer is
 * not aware of a BIDI rendering algorithm. The renderer sees the text and 
 * draws it from left to right. The text itself when ordered naturally is read 
 * backwards. A buffer of Visual Hebrew generally looks like so:
 * "[last word of first line spelled backwards] [whole line ordered backwards
 * and spelled backwards] [first word of first line spelled backwards] 
 * [end of line] [last word of second line] ... etc' "
 * adding punctuation marks, numbers and English text to visual text is
 * naturally also "visual" and from left to right.
 * 
 * "Logical" directionality means the text is ordered "naturally" according to
 * the order it is read. It is the responsibility of the renderer to display 
 * the text from right to left. A BIDI algorithm is used to place general 
 * punctuation marks, numbers and English text in the text.
 *
 * Texts in x-mac-hebrew are almost impossible to find on the Internet. From 
 * what little evidence I could find, it seems that its general directionality
 * is Logical.
 *
 * To sum up all of the above, the Hebrew probing mechanism knows about two
 * charsets:
 * Visual Hebrew - "ISO-8859-8" - backwards text - Words and sentences are
 *    backwards while line order is natural. For charset recognition purposes
 *    the line order is unimportant (In fact, for this implementation, even 
 *    word order is unimportant).
 * Logical Hebrew - "windows-1255" - normal, naturally ordered text.
 *
 * "ISO-8859-8-I" is a subset of windows-1255 and doesn't need to be 
 *    specifically identified.
 * "x-mac-hebrew" is also identified as windows-1255. A text in x-mac-hebrew
 *    that contain special punctuation marks or diacritics is displayed with
 *    some unconverted characters showing as question marks. This problem might
 *    be corrected using another model prober for x-mac-hebrew. Due to the fact
 *    that x-mac-hebrew texts are so rare, writing another model prober isn't 
 *    worth the effort and performance hit.
 *
 * *** The Prober ***
 *
 * The prober is divided between two nsSBCharSetProbers and an nsHebrewProber,
 * all of which are managed, created, fed data, inquired and deleted by the
 * nsSBCSGroupProber. The two nsSBCharSetProbers identify that the text is in
 * fact some kind of Hebrew, Logical or Visual. The final decision about which
 * one is it is made by the nsHebrewProber by combining final-letter scores
 * with the scores of the two nsSBCharSetProbers to produce a final answer.
 *
 * The nsSBCSGroupProber is responsible for stripping the original text of HTML
 * tags, English characters, numbers, low-ASCII punctuation characters, spaces
 * and new lines. It reduces any sequence of such characters to a single space.
 * The buffer fed to each prober in the SBCS group prober is pure text in
 * high-ASCII.
 * The two nsSBCharSetProbers (model probers) share the same language model:
 * Win1255Model.
 * The first nsSBCharSetProber uses the model normally as any other
 * nsSBCharSetProber does, to recognize windows-1255, upon which this model was
 * built. The second nsSBCharSetProber is told to make the pair-of-letter
 * lookup in the language model backwards. This in practice exactly simulates
 * a visual Hebrew model using the windows-1255 logical Hebrew model.
 *
 * The nsHebrewProber is not using any language model. All it does is look for
 * final-letter evidence suggesting the text is either logical Hebrew or visual
 * Hebrew. Disjointed from the model probers, the results of the nsHebrewProber
 * alone are meaningless. nsHebrewProber always returns 0.00 as confidence
 * since it never identifies a charset by itself. Instead, the pointer to the
 * nsHebrewProber is passed to the model probers as a helper "Name Prober".
 * When the Group prober receives a positive identification from any prober,
 * it asks for the name of the charset identified. If the prober queried is a
 * Hebrew model prober, the model prober forwards the call to the
 * nsHebrewProber to make the final decision. In the nsHebrewProber, the
 * decision is made according to the final-letters scores maintained and Both
 * model probers scores. The answer is returned in the form of the name of the
 * charset identified, either "windows-1255" or "ISO-8859-8".
 *
 */
namespace UniversalDetector.Core
{
    
    /// <summary>
    /// This prober doesn't actually recognize a language or a charset.
    /// It is a helper prober for the use of the Hebrew model probers
    /// </summary>
    public class HebrewProber : CharsetProber
    {
        // windows-1255 / ISO-8859-8 code points of interest
        private const byte FINAL_KAF  = 0xEA;
        private const byte NORMAL_KAF = 0xEB;
        private const byte FINAL_MEM  = 0xED;
        private const byte NORMAL_MEM = 0xEE;
        private const byte FINAL_NUN  = 0xEF;
        private const byte NORMAL_NUN = 0xF0;
        private const byte FINAL_PE = 0xF3;
        private const byte NORMAL_PE = 0xF4;
        private const byte FINAL_TSADI = 0xF5;
        private const byte NORMAL_TSADI = 0xF6;

        // Minimum Visual vs Logical final letter score difference.
        // If the difference is below this, don't rely solely on the final letter score distance.
        private const int MIN_FINAL_CHAR_DISTANCE = 5;

        // Minimum Visual vs Logical model score difference.
        // If the difference is below this, don't rely at all on the model score distance.
        private const float MIN_MODEL_DISTANCE = 0.01f;

        protected const string VISUAL_HEBREW_NAME = "ISO-8859-8";
        protected const string LOGICAL_HEBREW_NAME = "windows-1255";
        
        // owned by the group prober.
        protected CharsetProber logicalProber, visualProber;
        protected int finalCharLogicalScore, finalCharVisualScore;      
        
        // The two last bytes seen in the previous buffer.
        protected byte prev, beforePrev;
                
        public HebrewProber()
        {
            Reset();
        }
         
        public void SetModelProbers(CharsetProber logical, CharsetProber visual) 
        { 
            logicalProber = logical; 
            visualProber = visual; 
        }
        
        /** 
         * Final letter analysis for logical-visual decision.
         * Look for evidence that the received buffer is either logical Hebrew or 
         * visual Hebrew.
         * The following cases are checked:
         * 1) A word longer than 1 letter, ending with a final letter. This is an 
         *    indication that the text is laid out "naturally" since the final letter 
         *    really appears at the end. +1 for logical score.
         * 2) A word longer than 1 letter, ending with a Non-Final letter. In normal
         *    Hebrew, words ending with Kaf, Mem, Nun, Pe or Tsadi, should not end with
         *    the Non-Final form of that letter. Exceptions to this rule are mentioned
         *    above in isNonFinal(). This is an indication that the text is laid out
         *    backwards. +1 for visual score
         * 3) A word longer than 1 letter, starting with a final letter. Final letters 
         *    should not appear at the beginning of a word. This is an indication that 
         *    the text is laid out backwards. +1 for visual score.
         *
         * The visual score and logical score are accumulated throughout the text and 
         * are finally checked against each other in GetCharSetName().
         * No checking for final letters in the middle of words is done since that case
         * is not an indication for either Logical or Visual text.
         *
         * The input buffer should not contain any white spaces that are not (' ')
         * or any low-ascii punctuation marks. 
         */
        public override ProbingState HandleData(byte[] buf, int offset, int len)
        {
            // Both model probers say it's not them. No reason to continue.
            if (GetState() == ProbingState.NotMe)
                return ProbingState.NotMe;

            int max = offset + len;

            for (int i = offset; i < max; i++) {
                
                byte b = buf[i];
                
                // a word just ended
                if (b == 0x20) {
                    // *(curPtr-2) was not a space so prev is not a 1 letter word
                    if (beforePrev != 0x20) {
                        // case (1) [-2:not space][-1:final letter][cur:space]
                        if (IsFinal(prev)) 
                            finalCharLogicalScore++;
                        // case (2) [-2:not space][-1:Non-Final letter][cur:space]                        
                        else if (IsNonFinal(prev))
                            finalCharVisualScore++;
                    }
                    
                } else {
                    // case (3) [-2:space][-1:final letter][cur:not space]
                    if ((beforePrev == 0x20) && (IsFinal(prev)) && (b != ' ')) 
                        ++finalCharVisualScore;
                }
                beforePrev = prev;
                prev = b;
            }

            // Forever detecting, till the end or until both model probers 
            // return NotMe (handled above).
            return ProbingState.Detecting;
        }

        // Make the decision: is it Logical or Visual?
        public override string GetCharsetName()
        {
            // If the final letter score distance is dominant enough, rely on it.
            int finalsub = finalCharLogicalScore - finalCharVisualScore;
            if (finalsub >= MIN_FINAL_CHAR_DISTANCE) 
                return LOGICAL_HEBREW_NAME;
            if (finalsub <= -(MIN_FINAL_CHAR_DISTANCE))
                return VISUAL_HEBREW_NAME;

            // It's not dominant enough, try to rely on the model scores instead.
            float modelsub = logicalProber.GetConfidence() - visualProber.GetConfidence();
            if (modelsub > MIN_MODEL_DISTANCE)
                return LOGICAL_HEBREW_NAME;
            if (modelsub < -(MIN_MODEL_DISTANCE))
                return VISUAL_HEBREW_NAME;
            
            // Still no good, back to final letter distance, maybe it'll save the day.
            if (finalsub < 0) 
                return VISUAL_HEBREW_NAME;

            // (finalsub > 0 - Logical) or (don't know what to do) default to Logical.
            return LOGICAL_HEBREW_NAME;
        }

        public override void Reset()
        {
            finalCharLogicalScore = 0;
            finalCharVisualScore = 0;
            prev = 0x20;
            beforePrev = 0x20;
        }

        public override ProbingState GetState() 
        {
            // Remain active as long as any of the model probers are active.
            if (logicalProber.GetState() == ProbingState.NotMe && 
                visualProber.GetState() == ProbingState.NotMe)
                return ProbingState.NotMe;
            return ProbingState.Detecting;
        }

        public override void DumpStatus()
        {
            //Console.WriteLine("  HEB: {0} - {1} [Logical-Visual score]", finalCharLogicalScore, finalCharVisualScore);
        }
        
        public override float GetConfidence()
        { 
            return 0.0f;
        }
        
        protected static bool IsFinal(byte b)
        {
            return (b == FINAL_KAF || b == FINAL_MEM || b == FINAL_NUN 
                    || b == FINAL_PE || b == FINAL_TSADI);        
        }
        
        protected static bool IsNonFinal(byte b)
        {
            // The normal Tsadi is not a good Non-Final letter due to words like 
            // 'lechotet' (to chat) containing an apostrophe after the tsadi. This 
            // apostrophe is converted to a space in FilterWithoutEnglishLetters causing 
            // the Non-Final tsadi to appear at an end of a word even though this is not 
            // the case in the original text.
            // The letters Pe and Kaf rarely display a related behavior of not being a 
            // good Non-Final letter. Words like 'Pop', 'Winamp' and 'Mubarak' for 
            // example legally end with a Non-Final Pe or Kaf. However, the benefit of 
            // these letters as Non-Final letters outweighs the damage since these words 
            // are quite rare.            
            return (b == NORMAL_KAF || b == NORMAL_MEM || b == NORMAL_NUN 
                    || b == NORMAL_PE);
        }
    }
}
